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التفكير المنطقيقراءة دقيقتين

كيف تلعب Mystery Mind

A short, strange scenario and one question: what really happened? Unlock clues when you need them, then say it in your own words.

أزرار حسابك وقوائمه باللغة الإنجليزية، لذا يذكرها هذا الدليل كما ستراها.

الهدف

Work out the explanation that makes every part of the story fit - using as few clues as you can.

طريقة اللعب

  1. Read the case file: a few sentences that seem odd or impossible, and the question to answer.
  2. Think first. Then, if you need one, unlock a clue. There are three, each stronger than the last, and a final hint that nearly gets you there.
  3. Type what you think happened. Your wording does not have to match ours - the idea does. You have three answers per case.
  4. Prefer to choose? Ask for options: four explanations, one pick, half the points.
  5. When the case closes you see the solution, how the clues fit it, and the key insight - the step that unlocks it.

مثال

A woman walks into a hotel and at once knows she is bankrupt. She has not checked her bank account or spoken to anyone. How?

Clue 1: it is not an ordinary hotel. Clue 2: she is not travelling. Clue 3: she is playing a game.

She is playing Monopoly and has landed on a property with a hotel she cannot afford. "It was a board game" would be accepted just as well.

لوحة المفاتيح

المفاتيحالوظيفة
EnterSubmit your answer

نصائح

  • The story never lies, but it lets you assume. Ask what you took for granted: who the person is, where this is, when, and how big.
  • Every detail is there for a reason. If a sentence seems unnecessary, it is probably the one that matters.
  • No mystery needs specialist knowledge. If your answer depends on an obscure fact, look for a simpler one.
  • A clue costs points; a wrong answer costs fewer. If you have an idea, try it before you unlock the next clue.
  • "Close" means part of your answer is right - say the missing part, not the same thing again.

احتساب النقاط

  • Solving with no clues is worth 100 points; after one clue 80, two 60, three 40, and 25 after the final hint.
  • Each wrong answer takes 10 points off.
  • Picking from the options halves what the case is worth.
  • Harder cases pay more: Medium a quarter more, Hard half as much again, Expert double.
  • Revealing the solution, or running out of answers, scores nothing and ends your streak.
  • A mystery you have already seen can be played again, for no points.

الأوضاع

Open a case

A mystery you have not seen, from the difficulty and collection you choose - or from all of them.

Daily Mystery

One mystery a day, the same for everyone. Solve it on consecutive days to build a daily streak.

Collections

Fifteen themes, from Everyday Life to Crime & Investigation, each with its own progress.

ما زلت بحاجة إلى مساعدة؟ يرد الفريق عادةً خلال يوم عمل واحد.